Our sense of variety seeking creates a need that we always want to create different senses towards the daily variety of life and the things that are not repeated can give us the necessary excitement in relation to those different behaviors or actions. This is a personal issue and any person may desire the sense of excitement and emotion that he likes, from his or her surrounding environment.
Fear can even bring up emotion. You may get excited and pleased by seeing your friends and relatives and chatting with them, or even by travelling. You must realize this necessity that happiness, excitement and sense of pleasure in human beings is a must, otherwise routine life could cause many problem for us and made us stop to live on. In conclusion, bringing up excitement and sense of pleasure or satisfaction and filling the emptiness of life is a common sense in all human beings, but its kind is different depending on the person and his or her interests and view of life.
You may be pleased with a good food, watching a scenic view may keep you alive for a while and another person may get the same pleasure by watching a horror movie or playing a game.
Computer games are one of those parts that attempt to change our role by creating a virtual world. For instance, at first you may like to have a role in a battle field to be able to fight and shoot the intended targets with different guns, or you want to drive with the cars that you dream and get the feeling of that excitement and imagine ourselves in that role and could reach excitement this way.
Computer games were first supplied by different consoles such as Micro, SEGA, Play Station & …, the sense of excitement was not enough and at times it was tiring and for a long time they were among the first generations of games but over the passage of time and by paying much attention to computer games many companies invested on this industry in a vast amount and tried to add more excitement into the virtual world by mixing ideas and real environment using graphic, strong personification and story writing & … For example in this arena, vibrating or shocking joysticks or some commands were used in the games for more excitements and attracting the player’s attention to game.
With Evolution of games in recent years, we witness emergence of new styles in games.Some characteristics of these games is enhancing the artificial intelligence, staring graphic, strong personification and story & … that have been the cause of its audiences. Besides such games there was an attempt to implement moving simulating devices for games to make the audience more excited. Samples of these devices are available even in amusement parks or stores. For Certain, high graphic and artificial art can’t fulfill the audience needs; however, provided that there are graphic characters within monitor framework will not transfer the image of the real world completely. But the entrance of the simulators caused more excitements to games so that the user could hold a gun in his hands and fire shots around in the game. Like driving races and simulating the vehicle moves that can transfer a sense of more reality to the audience and see him more in the reality of the game.
Like the video below that is a mixture of a car racing game and creating pneumatics for more excitement via getting close to reality:
Meanwhile, the entrance of games and their simulating caused designers to use software simulators for particular stuffs such as teaching, and many soft wares that simulated the real environment in the form of the software, came to market like the flying simulator from Microsoft Corporate that creates an environment in your computer that causes you to control the pilot cabin exactly as a pilot and make the plane fly and any mistake will cause the plane to fall down. Definitely, training costs of this type will be much lower than the real ones.
Even one can see many of these simulators in military affairs, too that have turned into devices for training the soldiers in simulated military environments from a sense of excitement in computer games, such as shooting for targets, tanks, missiles and ….This aspect of the route indicates that the subject has become applicable and realistic, like war simulators of OMNI Company in one of the popular computer games:
We can say the idea of computer games and getting idea from them is the reason that today various simulators in Industry, Medicine, Driving & … exist and have created all the occurred modes for the audience to have low error rate and less cost in real world for the problems, using simulating devices.
If we want to take a look at the world of the computer games and simulators that have been used so far, we will soon see a huge evolution in the world in emergence and entrance of simulators that are able to simulate many things for us. In future this structure and system will enter all sectors by technological advancement for sure and also variety-seeking sense of audience and arrivals of the next generations will put human life in a new form and structure and it is obvious that by not following this trend this would make issues and even by not having conformity, our lives will face problems. Therefore, we could see the arrivals of technologies like the generations of three dimensional televisions as these types of advancements and realizations humans have created themselves in virtual world that will soon change the structure of games and the computer. There are many audiences that will like to enjoy playing using real intelligence (like the human thinking device) than artificial intelligence. So, designers and scientists try to connect and make closer the computer intelligence to the human intelligence that enjoys of an independent ability of thinking based on realities and in all moments and aspects without defining such things for it. This variety-seeking sense demands technologies such as (Xbox new technology that works in accordance with our body movements) to get included in the real world more and more.
In future, simulators can help us even explore the structures of human brain and to enter the unknown world of our brains. A world about which many questions remain unanswered; there will probably be a day that simulators and new generations of computers could get access into the structures and analysis of human brain and they will probably insert data into the brain or transfer them like shifting and transferring computer data or make the hardest things that are impossible today, possible by mixing it with exclusive powers of artificial intelligence.
With this evolution, advancements will have an incredible speed. It may be a dream now to get access into the brain memory and add data to it, as it was first a dream to create computers, internet and even having a mobile telephone without a SIM & … .
Writer: M.Hamed Kheirabadi
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